
“With video games, it makes it more fun and accessible.” Winemakers need to balance variables like timing, chemistry, math and horticulture, not to mention Mother Nature, to craft a good wine. “It’s a great way to increase awareness about wine and the joys of it,” says Mark Fillon, Terroir’s creative director. Players use hexagonal tiles to grow and build their winery. Released in 2017, the game is set on a chateau in France. The second wave of winemaking games kicked off with Terroir, from General Interactive Co. They’ve benefitted from the leaps and bounds made by gaming technology, as well as increased interest in wine. These early forays didn’t make a big splash, but more recent additions have attracted buzz. Hundred Days is the latest addition to the niche world of winemaking video games, which kicked off in the early 2000s with Wine Tycoon and Winemaker Extraordinaire. Thank You! We've received your email address, and soon you will start getting exclusive offers and news from Wine Enthusiast.

“A lot of people want to know more about wine,” says Yves Hohler, the lead designer for Hundred Days. Now, you’re in charge of everything from what grapes to grow to the design of your own label and bottle. Playing in “story mode” as Emma, you’re transported from your gray office to the warm, welcoming and pastel-hued fields of your newly inherited vineyard, set in a region inspired by Piedmont, which is the IRL home of the game’s production studio. It’s the story of Hundred Days, a recently released winemaking simulation game from indie studio Broken Arms Games. It sounds like the plot to a Hallmark film, but it’s not. There’s the chatty neighbor, the curmudgeonly expert who bemoans your inexperience and the handsome hunk who supports you from the start. Luckily, a colorful cast of local characters helps you immerse yourself in the world of wine.

You take the chance and move on a whim, but you know nothing about winemaking or running a winery. Suddenly, you receive a letter from a distant relative, who bequeaths you his rundown vineyard in Italy. Each tedious day is the same as the last. The scenario: You’re stuck in a boring office job.
